Velocity Rage

Velocity Rage (aka Velocity Rage: Tactical Combat Racing) is where action-packed combat racing meets CCG, a unique combination of the two where players' “Decks” are the cars and the “Cards” are their weapons. In this new take on a classic genre, players will face real-time tactical decisions while competing with other racers for new weapons, rewards, and prestige in beautiful postmodern racing environments. The game is playable in single, local split-screen, and online modes.

Story
In the not so near future, ardent rage-heads lead an underground lucrative gladiator-race scene that is considered by many as the pinnacle of modern entertainment, and is most definitely illegal.

Due to the competitive nature of the event and the expendability of both the vehicles and racers, “antique” (to that time) vehicles are equipped with hacked state of the art technologies to battle in a race with a single rule: be first, or don’t be at all.

Features

 * Tactical Ability Deck: Deriving from traditional CCGs, one of the game core features is Tactical Ability Deck, an augmentation loadout that is determined by the player before the race and majorly affects the performance and behavior of the vehicle during the race (no pickups!). In this ever-changing gameplay dynamic, players can use predefined, or build their own deck from a pool of abilities such as weapons, protectors, disruptors, enhancers, and more. Manage and use Rage correctly to activate abilities during the race.


 * Combat Racing: Players are not only trying to get the best lap time, they are dodging missiles, absorbing damage, and reaching insane velocity while ramming other competitors into walls to form spectacular crashes.


 * Local and Online Multiplayer: The game supports up to a four-player local split screen, with the multiplayer in production.


 * Realistic Control: Velocity Rage is a physical racing game, with fine-tuned vehicle control, physical behavior, and overall feel that delivers a realistic driving experience. The controls, collisions, weapons, improvements, and components all designed to complement the physical world.